
The MOBA genre is possible one of the most competitive ones around in gaming today. This is great, but at times it creates a hostile environment because folks who consider themselves 'pros' are very set in their ways. Rigid roles, Early and Late game snowballing and a whole lot of infighting really hurts the whole LoL experience which otherwise is pretty great. Personally I love the constant reamphsis on teamwork from Riot through their updates. As someone that usually plays support I usually end up being told what to do, where to go, what to ward and so on. Basically most players treat the Support class as more of a 'servant' class and I for one find it extremely annoying. Being Forced to buy wards for the whole team is expecting a bit much but it kind of comes with the territory. However i like to play as a bit of a hybrid support class that manages to pack a punch, or do a bit more based on my what champion i end up using. This usually doesn't go down well with a lot of these 'pros', who feel its their duty ot carry their team and win the game on their own. I'll be honest, I feel like punching them and if i could send my fist through cyberspace to that punks house somewhere in North America , believe me I would. The latest planned addition to the game however solves that problem for me. Now each champion has a limited ward capacity, making the entire team responsible for warding parts of the map over the course of one game. This si great in two ways; It encourages teams to communicate more and share the responsibility of warding and secondly (more importantly) it lets support players concentrate a little more on their build and get in on the action. These sort of updates keep the game fresh and as a result keep players on their teoes constantly reinventing their play styles. As a support i sure as hell am happy players will at least be less hesitant to let me spend on my build now that I literally can't buy enough wards to cover the map.
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